FOSSredder 0.5.0
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IActorRepository.h
Go to the documentation of this file.
1
5
6#pragma once
7
8#include <memory>
9#include <optional>
10#include <string>
11#include <vector>
12
13namespace core::domain {
14class Actor;
15}
16
18
20public:
24 virtual ~IActorRepository() = default;
25
30 virtual void addActor(const std::shared_ptr<core::domain::Actor>& actor) = 0;
31
36 virtual std::vector<std::shared_ptr<core::domain::Actor>> getActors() const = 0;
37
43 virtual std::optional<std::shared_ptr<core::domain::Actor>> getActorById(const std::string& id) const = 0;
44
49 virtual void removeActor(const std::string& id) = 0;
50
55 virtual void updateActor(const std::shared_ptr<core::domain::Actor>& actor) = 0;
56
61 virtual void upsertActor(const std::shared_ptr<core::domain::Actor>& actor) = 0;
62
66 virtual void clearActors() = 0;
67};
68
69} // namespace core::ports::repositories
virtual void addActor(const std::shared_ptr< core::domain::Actor > &actor)=0
Add a new actor.
virtual void updateActor(const std::shared_ptr< core::domain::Actor > &actor)=0
Update an existing actor.
virtual ~IActorRepository()=default
Destroy the actor repository interface.
virtual std::optional< std::shared_ptr< core::domain::Actor > > getActorById(const std::string &id) const =0
Retrieve an actor by identifier.
virtual void clearActors()=0
Remove all actors.
virtual void removeActor(const std::string &id)=0
Remove an actor by identifier.
virtual std::vector< std::shared_ptr< core::domain::Actor > > getActors() const =0
Retrieve all actors.
virtual void upsertActor(const std::shared_ptr< core::domain::Actor > &actor)=0
Insert or update an actor.