16 name_ = std::move(value.
value());
25 aliases_ = std::move(value);
29 std::sort(value.begin(), value.end());
30 value.erase(std::unique(value.begin(), value.end()), value.end());
31 contractIds_ = std::move(value);
39 aliases_.push_back(std::move(value));
60 return aliases_.size();
65 if (value.empty() || std::find(contractIds_.begin(), contractIds_.end(), value) != contractIds_.end()) {
68 contractIds_.push_back(std::move(value));
73 contractIds_.erase(std::remove(contractIds_.begin(), contractIds_.end(), normalized), contractIds_.end());
81 return !contractIds_.empty();
85 return contractIds_.size();
88const std::string&
Actor::id() const noexcept {
return id_; }
89const std::string&
Actor::name() const noexcept {
return name_; }
90const std::vector<Alias>&
Actor::aliases() const noexcept {
return aliases_; }
void setAliases(std::vector< Alias > value)
const std::string & updatedAt() const noexcept
void addAlias(Alias value)
Adds a normalized alias when it is not already present.
void clearAliases()
Clears all aliases from the actor.
bool hasContractRelations() const noexcept
Checks whether the actor has at least one linked contract.
const std::string & id() const noexcept
void removeContractId(std::string value)
Removes a linked contract identifier.
std::size_t aliasCount() const noexcept
Returns the number of aliases.
void rename(EntityName value)
Renames the actor with normalized entity text.
void removeAlias(std::string value)
Removes an alias.
const std::string & name() const noexcept
const std::vector< std::string > & contractIds() const noexcept
void setContractIds(std::vector< std::string > value)
Replaces all linked contract identifiers.
void addContractId(std::string value)
Adds a linked contract identifier when it is not already present.
void recordAliasHit(std::string value, std::string timestamp={})
Records a usage hit for an alias.
void setUpdatedAt(std::string value)
std::size_t contractCount() const noexcept
Returns the number of linked contract identifiers.
void setId(std::string value)
const std::vector< Alias > & aliases() const noexcept
bool hasAlias(const std::string &value) const
Checks whether an alias exists on the actor.
void setCreatedAt(std::string value)
const std::string & createdAt() const noexcept
void clearContractIds()
Clears all linked contract identifiers.
const std::string & value() const noexcept
const std::string & value() const noexcept
std::string canonicalAliasValue(std::string value)
Canonicalizes an alias string for comparison.
void recordAliasHit(std::vector< Alias > &aliases, const std::string &value, const std::string ×tamp={})
Records or updates a hit for an alias value.
std::string trimCopy(std::string value)
Trims leading and trailing whitespace from text.
void normalizeAliases(std::vector< Alias > &aliases)
Normalizes and deduplicates a list of aliases.
bool containsAliasValue(const std::vector< Alias > &aliases, const std::string &value)
Checks whether an alias list already contains a value.
void removeAliasValue(std::vector< Alias > &aliases, const std::string &value)
Removes aliases with a given value.
void normalizeAlias(Alias &alias)
Normalizes a single alias in place.